I’m working on making dynamically breaking glass in…

I’m working on making dynamically breaking glass in Maya this week for my digital media senior project. Here’s a still image two frames (1/12 second) after the little ball breaks through the glass:

Next I’ll be pulling this “stand-alone” test into the main scene file and work out the details of making it work in the larger 3D animation, but I liked the look of this really simple and uncluttered view of it.

As an aside, this took less time to model/animate than it’s taking to render (basically taking the raw modeling/animate file and turning it into something you can watch on your TV), but that’s mostly because I’m using more effects (mostly related to the lighting) than are strictly needed. But it’s fun nonetheless.